Schedule



Lecture Date Topic Reading Assigned Due
1 Oct 2 Introduction
Math review
Ch. 1
The Design of the OpenGL Graphics Interface by Mark Segal Kurt Akeley
OpenGL Concepts
Math refresher and First OpenGL program
2 Oct 7 Ray Tracing Ch. 3, Ch. 4 Math refresher and First OpenGL program
- Oct 9 NO CLASS
3 Oct 14 Lighting and Shading Ch. 4.5-4.8
Ray tracer
4 Oct 16 Ray tracing and intro to graphics pipeline Ch. 13


5 Oct 21 Transformation matrices Ch. 6 exercise (in class)
6 Oct 23 Viewing Transformations Ch. 7
7 Oct 28 Graphics Pipeline Ch. 8 Ray tracer
8 Oct 30 Graphics Pipeline Ch. 8
9 Nov 4 Texture Mapping Ch. 11
10 Nov 6 Rotations Shoemake
Ch. 17.2.2
Mini GL Pipeline
- Nov 11 NO CLASS
11 Nov 13 Animation Ch. 17

12 Nov 18 Curves
13 Nov 20 Curves (cont.) Mini GL Pipeline
14 Nov 25 Simulation: numerical integration basics
David Baraff's notes
- Nov 27 NO CLASS
15 Dec 2
16 Dec 4 Deformable body simulation
17 Dec 9 Rigid body simulation
18 Dec 11 Fluid simulation
- Finals week (TBA) Project presentations