CS 130 : Computer Graphics
Lecture: , in .
Note: All class-related emails should have 'CS130' in the subject line.
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Computer Graphics, by Marschner and Shirley
In this course you will learn about current techniques in computer graphics.
By the end of the course, you should be familar with:
Raster graphics and hardware
- Geometric representations
- Affine and perspective transformations
- Illumination and shading models
- Basic animation
- Application to commercial graphics software
Grades will be determined based on the following breakdown: (subject to change)
- 20% (8-10) Labs
- 15% Checkpoints
- 30% (2 projects, 15% each) Projects
- 35% (1 midterm 15%, 1 final 20%) Exams
All assignments are individual unless otherwise stated.
Tips to make sure you do not violate the academic integrity policy:
Note on academic integrity
Do not reuse solutions found online.
Any violations of this policy will result in an 'F' for the course and a referral to the campus academic integrity committee.
- Start on assignments right away so you do not find yourself in a desperate situation.
- If you are having trouble with an assignment, please email the professor and/or TAs.
- You are encouraged to discuss the material with other students, the TAs, and the professor. However,
- Do not ask to see other students' code or solutions.
- Do not give your code or solutions to another student, even if the other student says they will not copy it.
Please familiarize yourself with the campus academic integrity policy which can be found here.