CS 130: Computer Graphics

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← 2012-13 ← 2012-13 changes (lax) changes (strict) ▾ 2021-22 → 2017-18 →

Units: 4

Hours: Lecture, 3 hours; laboratory, 3 hours

Catalog page 204

Prerequisites: CS 100, MATH 031 (MATH 031 may be taken concurrently); or consent of instructor

Description: A study of the fundamentals of computer graphics necessary to design and build graphics applications. Examines raster graphics algorithms including scan-converting graphics primitives, anti-aliasing, and clipping. Also covers geometric transformations, viewing, solid modeling techniques, hidden-surface removal algorithms, color models, illumination, and shading.

Enrollment History (from UCR Banner, not catalog)
Year F W S Su Total
2025-26 40/45  95/100  5/36 140/181
2024-25 42/50  66/100  7/36 115/186
2023-24 55/80  70/120 20/36 145/236
2022-23 69/80 112/120 27/36 208/236
2021-22 59/70 101/120 25/30 185/220
2020-21 42/60  52/120  94/180
2019-20 28/30  81/120 109/150
2018-19 15/30  96/120 111/150
2017-18 54/70  73/ 90 127/160
2016-17 64/77  64/ 77