MUS 251: Music in Computer Gaming

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Units: 4

Hours: Seminar, 3 hours; outside research, 3 hours

Catalog page 356

Prerequisites: graduate standing or consent of instructor

Description: Introduces students to the history and theory of music use in computer games, including the development of classi- cal commercial gaming and game design and the related use of dramatic music. Topics cover adventure game history, narrative underscoring, commercial computer game genres, and contemporary issues related to interactivity, performance, and reception.

Derived Information — The following is not part of the official catalog but is computed from catalog data.