Prerequisites: senior standing in Computer Engineering, Computer Science, or Electrical Engineering
Description: Introduction to visual percep- tion and thinking, fundamentals of three-dimensional geometrical transformations, camera models, per- spective transformation, illumination and color mod- els, ray tracing, representations of three-dimensional shape, texture, motion and shading, and rendering and animation. Laboratories on visual realism meth- ods cover three-dimensional modeling, viewing, and rendering.