Victor B. Zordan |
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Introduction to Computer Graphics Class Website
This class is an introductory undergraduate computer graphics class intended
for students with interest in computer graphics, rendering, and
animation. The course material will cover topics related to graphics
fundamentals such as: geometry representations and transformations;
rendering and light models; rasterization and anti-aliasing techniques;
and basic animation. This course will include projects and/or indepth
programming assignments. The students should know basic programming,
algorithms, and linear algebra. Exposure to applications is made
in the context of the fundamental concepts described as time allows.
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Video Game Creation and Design Class Website
This class is an introductory undergraduate computer graphics class intended
for students with interest in computer game programming an design.
The course material will cover topics related to game
fundamentals such as: the phenomena of game; game design; game architecture;
game engines; motion generation; behavior and AI for autonomous characters; interfaces;
and networks for online play.
The students should know basic graphics programming and cs130 is a
pre-requisite.
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Current Topics in Computer Animation Class Website This survey and project class covers recent techniques used in technical computer animation research. The curriculum will include: character animation using motion capture, IK, and dynamic simulation; deformable systems and other natural phenomena; facial animation; high-level behavior control; creature evolution; and procedural techniques. Students will be required to propose and complete an animation-related project as well as make presentations about their and previous work. Programming experience in C or C++ is required. Prerequisites include Computer Graphics (CS 130) or professor permission. The goals of this course are to provide a broad introduction to research questions in computer animation, familiarity with previous animation results, and experience in programming animation algorithms using standard software environments.
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