In association with the

and University of California, Riverside
Created by Jose Medina and Marc Soriano, based on the Comedy Central robot fighting hit,
Battlebots, this game uses the Open Dynamics Engine as the foundation of an arena
based fighting game which pits radio controlled robots against one another in mechanical
mortal combat until one bot is defeated.
Version 1.0 (Spring 2004)
Previous work focused on a 10 week project (for CS231) to create a full three dimensional
arena with interactive hazards, along with the inclusion of the two battlebots Nightmare
and Slamjob as the two initial robot combatants. Our major focus was getting ourselves
aquainted with the collision detection and game controls of both the bots and the
environment hazards, the pulverizer and the kill saws.
A major problem that we experienced early on was the lack of realtime shading, resulting
in our first version to run primarily in wireframe mode, harking back to an age of lines
and vector graphics. Another issue concerned physical space, with players regularly
bumping elbows trying to command two robots on one keyboard

Software used:
Open Dynamics Engine (ODE v0.39) for its physics and collision detection
Maya 5.0 for modeling of the robots Nightmare and Slamjob
OpenGL as the graphics engine
Version 2.0 (Fall 2004)
Our primary objective is to add the option of online play, allowing up to 4
players to join in the robot carnage. Extra additions to our current work
will include more bots to the roster, fine-tuning the controls for both the
users and the automated weapons, and the addition of battle damage to give a
better sense of realism to the game.

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