% Here's the bidding sheet you were asking about. % It's in Plain TeX format, I think. Disclaimer: I did not make up these % conventions. They are taken from from the book "Basic Bridge in Three % Weeks" by Alan Truscott, bridge editor for the New York Times. They are % largely `Standard American', if there is such a thing, but some aspects % may not be what you are used to, e.g. the requirement to have a 6-card % suit for an unsupported rebid. % % -- Miller % \newdimen\unit \unit=10pt \parskip=0pt \parindent=1pc \def\category#1\par{\bigbreak\leftline{\bf#1}\nobreak\smallskip} \def\bid#1{\par\noindent\hbox to 4pc{\hfil#1\hfil\ }\ignorespaces} \def\n{NT} \def\s{$\spadesuit$} \def\h{$\heartsuit$} \def\d{$\diamondsuit$} \def\c{$\clubsuit$} \def\+{$^{+}$} \def\-{$^{-}$} \category Evaluating your hand First count {\sl high card points\/}: ace${}=4$, king${}=3$, queen${}=2$, and jack${}=1$. When opening, or when a fit has been found, add {\sl assets\/}: void${}=2$, singleton${}=1$, and each 5\+-card suit $=$ 1 point. Assets double with a 9-card fit, triple with a 10-card fit, etc. A partnership usually needs 26\+ points for game in notrump or a major suit, 29\+ points for game in a minor, 33\+ for a small slam, and 37\+ for a grand slam. Bid cautiously if short of aces and tens, or with high cards mainly in short suits; bid aggressively with several aces and tens, or with high cards mainly in long suits (or partner's suits). With a bid on your right, strength in that suit becomes stronger, and weakness becomes weaker. With a bid on your left, strength in that suit becomes weaker. \bigskip\hrule \category Opening bids \bid{1\n} 16--18 points, balanced hand \bid{2\n} 21--22 points, balanced hand \bid{2\c} 23\+ points; forcing to game \bid{1\h,1\s} 13\+ points, 5\+ cards in suit \bid{1\d,1\c} 13\+ points, 3\+ cards in suit \bid{2\d,2\h,2\s} 6--12 points, good 6-card suit \bid{3 of suit} 6--12 points, good 7-card suit \bid{Pass} 0--12 points, no good 6\+-card suit \smallskip Order of preference for suit bids: bid a 5\+-card major or a 4\+ card minor, the longer the better; with equal-length suits bid the higher ranking; if necessary bid a 3-card minor, clubs preferred. All opening suit bids above 2\c\ are weak. The level is generally the length of the suit minus four but varies a little with vulnerability and strength of suit. \category Overcalls and takeout doubles This table assumes that the opening bid was 1\h. Numbers preceding a slash apply when not vulnerable; numbers following the slash apply when vulnerable. \smallskip \bid{1\s} 10/13--16 points, 5\+ spades \bid{2\c,2\d} 13--16 points, 5/6\+-card suit \bid{2\s} 6/8--12 points, 6\+ spades \bid{3\c,3\d} 6/8--12 points, 7\+-card suit \bid{1\n} 16--18 points, balanced, \h\ stopper \bid{Dbl} 13\+ points, 3\+ cards in \c,\d,\s; forcing \bid{Dbl} 17\+ points, any distribution; forcing \smallskip {\sl Takeout doubles\/}: A double of a low-level suit bid is for takeout if your partner has not bid. All other doubles are for penalties. When overcalling in a suit, strength of the suit is important: tend to pass if your suit is weak. \bigskip\hrule \category Responses to 1\n\ (or 2\n) \bid{Pass} 0--7 points, no 5\+-card suit \bid{2\d,2\h,2\s} 0--7 points, 5\+-card suit; stopping \bid{3\h,3\s} 10\+ points, 5-card suit; forcing \bid{4\h,4\s} 10--14 points, 6\+-card suit; stopping \bid{2\c} Stayman: 8\+ points and a 4\+-card major \bid{2\n} 8--9 points, no 4\+-card major; invites 3\n \bid{3\n} 10--14 points, no 4\+-card major; stopping \bid{3\c,3\d} 15\+ points, 5\+ cards; suggests slam \bid{4\c} slam interest; asks for aces \bid{4\n} 15--16 points; invites 6\n \smallskip A bid of 3\h\ or 3\s\ requests opener to raise to game with 3\+-card support, and otherwise bid 3\n. {\sl Stayman convention\/}: After a response of 2\c, opener must bid a 4\+-card major if he has one, and otherwise bid 2\d. Responses to 2\n\ are similar, but responder needs 4 fewer points. (A response of 3\c\ is Stayman; 3\d\ is natural; 3\h\ and 3\s\ are encouraging.) \category Responses to 1 of a suit This table assumes the opening bid was 1\h. If overcalled, say by 1\s, then 2\s\ promises 13\+ points and is forcing, and notrump bids require a \s\ stopper. After a takeout double, a redouble shows 10\+ high card points; other bids deny 10\+ HCP. \smallskip \bid{Pass} 0--5 points \bid{2\h} 6--9 points, 3\+-card support \bid{3\h} 10--12 points, 4\+-card support; invites 4\h \bid{4\h} 13\+ points, 4\+-card support, few HCP \bid{1\s} 6\+ points, 4\+ spades; forcing \bid{2\s} 17\+ points, 4\+ spades; suggests slam \bid{1\n} 6--9 points (8--10 if overcalled), 0--2 hearts \bid{2\n} 13--15 points, balanced, strength in \c,\d,\s \bid{3\n} Like 2\n, but 16--18 points \bid{2\c,2\d} 10\+ points, 4\+ cards in suit; forcing \bid{3\c,3\d} 17\+ points, 4\+ cards; slam interest \smallskip Responses to 1 of another suit are similar, but 2\h\ over 1\s\ promises 5\+ cards as well as 10\+ points. Raises of a minor suit require 4\+-card support (usually 5) and deny a 4\+-card major. When changing suits, bid your longest suit; bid the higher-ranking with two 5-card suits; bid cheaply with 4-card suits. \category Responses to an overcall When the opponents open the bidding, almost any bid is natural and non-forcing. An exception is the {\sl cue-bid\/} in the enemy suit which indicates enough strength for game and is therefore forcing. Be aggressive if vulnerable, for partner is being cautious; likewise, be cautious if not vulnerable. \category Responses to a takeout double This table assumes the bidding was 1\d--Dbl--Pass. If your right-hand opponent bids, you may pass with a weak hand. \smallskip \bid{1\h,1\s,2\c} 0--8 points, longest suit \bid{2\h,2\s,3\c} 9--11 points, usually 5\+-card suit \bid{4\h,4\s} 26\+ points combined, 6\+-card suit \bid{1\n} 6--9 points, no 4\+-card major, \d\ stopper \bid{2\n} Like 1\n, but 10--12 points \bid{3\n} Like 1\n, but 13--16 points \bid{2\d} 26\+ points combined; forcing \bid{Pass} Long and strong \d \category Responses to 2\c \bid{2\h,2\s} good 5\+-card suit, 8\+ points \bid{3\c,3\d} good 5\+-card suit, 8\+ points \bid{2\n} balanced hand, 8\+ points \bid{2\d} usually 0--7 points \smallskip Any bid other than 2\d\ suggests slam; partners must continue until they reach slam or can rule it out. \category Responses to a weak opening bid Think about what your opponents can make. Tend to bid with 3\+-card support; tend to pass with a singleton or void. To bid a new suit, it must be very long and strong; such bids are forcing. A bid of 2\n\ is artificial; it asks partner to rebid his suit with a minimum hand, or bid something else with a maximum hand. \bigskip\hrule \category Rebids by opener This table assumes the bidding was 1\d--Pass--1\s--Pass. If partner's bid was a minor, raises are not preferred. If partner's bid was 1\n, then 2\n\ shows 17--18 points and invites 3\n. \smallskip \bid{2\s} 16\- points, 4\+ spades (perhaps 3) \bid{3\s} 17--19 points, 4\+-card support \bid{4\s} 20\+ points, 4\+-card support \bid{1\n} Minimum notrump: 15\- points, balanced \bid{2\n} Jump in notrump: 19--20 points, balanced \bid{2\c} 19\- points, 4\+ clubs \bid{2\h} Reverse: 17\+ points, 4 hearts \bid{3\c,3\h} Jump shift: 20\+ points, 4\+-card suit \bid{2\d} 16\- points, 6\+ diamonds \bid{3\d} 17--19 points, 6\+ diamonds \smallskip If partner cannot return to your first suit at the 2-level, you promise 17\+ points (except after 1\d--2\c). A jump in a new suit is forcing to game, and is the only forcing rebid except for cue-bids. {\sl Important rule\/}: Bidding your first suit twice, before your partner has supported it, requires 6\+ cards. \category Rebids by responder This table assumes that the bidding was 1\c--1\h--1\s, with the opponents silent. Responses to other rebids by opener are similar; opener has described his hand, and responder can either choose the final contract, invite game (by bidding 2\n, 3\h, 3\s, 4\c, or 4\d), or head for slam. \smallskip \bid{Pass} 6--7 points, 3\+ spades \bid{2\c} more clubs than spades \bid{2\h} 6--9 points, 6\+ hearts \bid{2\s} 6--9 points, 4\+ spades \bid{1\n} 6--9 points, no fit, some \d\ strength \bid{3\s} 10--12 points, 4\+ spades \bid{3\h} 10--12 points, 6\+ hearts \bid{3\c} 10--12 points, 4\+ clubs \bid{2\n} 10--12 points, some \d\ strength \bid{4\s} 13--16 points, exactly 4 spades \bid{3\n} 13--16 points, some \d\ strength \bid{4\h} 13--16 points, usually 7\+ hearts \bid{2\d} 13\+ points, 4\+ diamonds; forcing \smallskip Rebidding your suit before partner has supported it promises 6\+ cards. Delayed support for partner's suit (as in 1\s--2\c--2\h--2\s, opponents silent) usually shows exactly 3 cards. \category Slam bidding Bid a slam directly with a good fit and 33\+ points together, provided that the opponents cannot take the first two tricks with high cards. When a fit has been found, a bid in a new suit indicates control of that suit, usually the ace. Any suits skipped are weak. Partner can bid slam with control of those suits, bid another suit to show control, or sign off by returning to the trump suit at the cheapest level. {\sl Blackwood convention\/}: Except in a notrump contract, a bid of 4\n\ asks for aces: a response of 5\c\ shows 0 or 4 aces, 5\d\ shows 1 ace, 5\h\ shows 2, and 5\s\ shows 3. A subsequent bid of 5\n\ asks for kings in the same way. Do not bid Blackwood with a void, or when the opponents might take the first two tricks in an unbid suit. \bye