The main design metrics that will be used to evaluate your game include:
- Display quality -- The game should display approaching
steps in a smooth manner, light the user's steps effectively,
intuitively display the accurracy of the user's step, and
clearly display the current score and success meter.
- Accuracy -- the goal here is to accurately detect user
steps synchronized with the music and displayed step.
- Game quality -- The game should behave in a consistent
manner, keeping score appropriately, etc.
- Cost -- your game should be as low cost as possible, as
this product should be a low-cost alternative -- lower cost
may mean a bigger sales market.
- Portability -- users should be able to pack/unpack and
setup the game easily.
- Music synchronization -- you likely won't be able to fully
automatically synchronize with playing music. For this
project, approximate or even human-assisted methods are
acceptable. The goal here is to approximate a fully
automatic synchronization as closely as possible.
Additional metrics that will be considered for a part of the main
grade and for extra credit include:
- "FUN" factor -- the goal here is to create a game that is
fun to play. The game should encourage good players, and do
something fun when a player is losing and loses -- similar
in idea to the PS2 version, but you should come up with
unique features here. Creativity will contribute to part of
this factor.