CS122A Fall 2004 Project: Dance Dance Revolution (DDR)

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Objectives:
Design Metrics
The main design metrics that will be used to evaluate your game include: Additional metrics that will be considered for a part of the main grade and for extra credit include:
Schedule
You'll have the last 5 weeks (Weeks 6-10) to work on this project, but you will have something due every week.

Due Week 6:
  • (10%) Tradeoff analysis
    • Design parameters
    • Several leading implementation choices
    • A clear description of your choice of implementation. Should clearly define the function and architecture of your eventual final implementation.
  • Interview
Due Week 7:
  • (15%) First Prototype
    • Should do *something* DDR-like -- perhaps handheld buttons and only two LEDs but with scoring, or perhaps blinking LEDs showing sequence of steps, etc.
    • Will be evaluated based on establishing solid base for remaining design
  • Legally-acquired electronic song file
Due Week 8:
  • (15%) Second prototype
    • Will be evaluated based on having attained at least half of final system's functionality
  • Interview
Due Week 9:
  • Thanksgiving week
Due Week 10:
  • (30%) Final version -- evaluated using above design metrics
  • (10%) Final report -- should include an updated tradeoff analysis, entire report must be on the web in a single directory suitable for electronic turnin
  • (10%) Final interviews
  • (10%) Competition -- must have fully-working DDR game of acceptable quality to be eligible for competition

Notes
Resources
Results
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