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Chapter Goals
- To become familiar with objects
- To learn about the properties of several sample
classes that were designed for this book
- To be able to construct objects and supply
initial values
- To understand member functions and the dot
notation
- To be able to modify and query the state of an
object through member functions
- To write simple graphics programs containing
points, lines, circles and text
- To be able to select appropriate coordinate
systems
- To learn how to process user input and mouse
clicks in graphic programs
- To develop test cases that validate the
correctness of your program
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