CS 010 - Introduction to Computer Science I
Assignment 4:

DUE: Friday May 6th before 2:00pm


Collaboration Policy

Limited collaboration is OK. You may do the following while writing a programming assignment: discuss general solution ideas with your study group members or have members observe a run of your program, and offer their ideas on its behavior. You should *never* look at someone else's code for the assignment to figure out how to do your own program. It is very hard to write your own unique solution once you have seen someone else's. If you need someone to look at your code to give advice, you should see your TA or instructor. Of course, copying code from ANY source (any book, current or past student, past solutions, or the web) is STRICTLY FORBIDDEN.


Code that is turned in, must be contained in a .cpp file named main.cpp. Files of any other format will not be graded (e.g. main.doc, main.txt, etc…).

You must turn your work in from a lab computer on campus.

Turn in online to as4 folder. If you turn in to the wrong folder, your assignment may not be graded. If it is graded, you will lose 20 pts (out of 100).

Programs that do not compile will receive a 0 out of 100.

Programs that do not have the readme file turned in with the main.cpp file will not be graded.

Remember to include the following header information at the top of your program;
// Course: CS 10
//
// Lecture Section: ... 001 or 002
// Lab Section: ... 021, 022, etc)
//
// Assignment #: ... assignment 2, 3, etc.
//
// Last Name: Enter your LAST (family) name here (eg, Doe)
// First Name: Enter your FIRST (given) name here (eg, John)
//
// ID Number: Enter your ID number here (eg, 860-00-0000)
// lab login id: Enter your cs10 login here (eg, jdoe)
//
// Email address: Enter your UCR email address here (eg, jdoe@cs.ucr.edu)
//
// =======================================================================




Problem Definition:

For this assignment you will write a program that draws a ship, and allows the user to move the ship around in the window using keyboard input. The user should be able to move the ship once either up, down, left, or right.

Before each ship move, a message will prompt the user to enter either u, d, l, or r (each corresponding to up, down, left or right respectively). The window must then be cleared, and the ship redrawn in its new position. After the move, your program will just wait until the graphics window is closed.

The ship can be different than the one you made for assignment 3.

Example program download:
main

The above link is attached to an executable version of the program. Below are instructions to downlaod the program. Note that this will only work on the lab computers, or computers running linux, so it probably won't work if you try to download it from home on a Windows machine.

1) Right click the blue link above, and then select "Save Link Target As..." by left clicking.

2) A message box will open asking you where you want to save the file. Choose from the list of folders by double clicking on the folder that you want to save the game in. If you want to save it in your home directory, you can just left click "save".

3) Now cd into the directory that you saved the game. On the command line type the following command:
chmod u+x main

You will only need to do this once (the first time). You can close the other message box that opens (the one that says Download Manager).

4) From now on, to run the program, you can just type "main" from the command line.


Rubric: (100 pts total)

20 pt(s): Ship is redrawn exactly as original
40 pt(s): Moves the correct direction based on user's input (10 points for each direction)
10 pt(s): Clears window before redrawing ship
10 pt(s): Correct choice of control structure used
20 pt(s): Style
    - comments
    - line wraps
    - spacing
    - Indentation
    - Good constant/variable names
    - No magic numbers

You can also receive penalties for this assignment (see the top of this page), some of which include your program not being graded, or receiving an automatic zero.

Fill out the following form, and turn it in with your program:
readme.txt

Note that you will lose points for style on this assignment!
For coding style requirements see the following link:
http://www.cs.ucr.edu/cs10/cs10_05win/requirements/coding_std.html